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Software Engineering student and aspiring game developer passionate about building scalable software and immersive gameplay experiences. Focused on writing clean, efficient code while continuously exploring new technologies and solving real-world challenges.

Hi, I'm Virul.

I am a Software Engineering Undergraduate and Software Developer passionate about building interactive experiences that combine software engineering, artificial intelligence, and game technology.

My journey started with developing software systems, but my passion grew toward creating immersive digital worlds. I currently work as a Unity Game Developer Intern at RI Studios, where I contribute to real-time multiplayer game projects using Unity and Photon Fusion 2, focusing on gameplay systems, performance optimization, and scalable multiplayer experiences.

Beyond game development, I explore the intersection of Artificial Intelligence and Interactive Systems, especially how Deep Learning can create smarter and more adaptive gaming experiences.

My long-term goal is to become a Game Technology Engineer and help build globally recognized games from Sri Lanka by bridging Software Engineering, Artificial Intelligence, and Game Development to create innovative experiences that inspire players around the world.

Experience

RI Studios
Unity Game Developer Intern 2026 – Present

Working on the development of real time 2D and 3D multiplayer game projects using Unity and Photon Fusion 2, focusing on gameplay systems, performance optimization, and scalable multiplayer experiences.

SEDS SLIIT
Assistant Division Manager 2025 – Present

Co-managing the Space Technology & Robotics division, organizing workshops and inter-university projects while representing the club at national tech events.

Mozilla Campus Club – SLIIT
Project Coordinator 2024 – 2025

Le open-source initiatives, organizing developer meetups, workshops, and tech events to promote web standards and open-source culture on campus.

Featured Projects

Scrap Zone Mobile preview 2024 – Present

Scrap Zone Mobile

A fast-paced, 2D multiplayer arena shooter for Android. Features real-time synchronized combat, custom abilities, and a unique scrap-collecting mechanic.

Solo DeveloperUnity / C# / Photon Fusion 2
Makabasla GMS preview 2026

Makabasla GMS

A scalable, microservices-based garage management system built for a client. Features include vehicle tracking, appointment scheduling, billing, and a webstore, powered by a Go backend and a Next.js frontend.

Full-Stack DeveloperGo Echo/ gRPC / PostgreSQL / Docker / Next.js / Tailwind CSS

Educations

SLIIT – Sri Lanka Institute of Information Technology, Malabe (2024 – Present)
BSc (Hons) in Information Technology | Specialising in Interactive Media

Certificates

AI/ML Engineer – Stage 1
Centre for Open and Distance Education – SLIIT
2025
View Certificate ↗
AI/ML Engineer – Stage 2
Centre for Open and Distance Education – SLIIT
2025
View Certificate ↗